![]() ![]() Originally posted by Bandit17:You can't expand the same way as in 1.5 so you have to rethink your expansion strategies. Somehow their units seems to boast similar discipline, tactics and morale of a highly trained and equiped army. We are talking about and armed mob, possible some veterans and defectors, but mainly not too highly trained men. The discipline, morale and leaders of the current rebellions are a little over the top too. It would then make sense to always leave some army as a sort of "crowd control" behind, because rebellions could rise every now and then, and it would be up to the player to decide the position and size of this army. I'd rather have them increase the general revolt risk instead of the size of the rebellions. It is honestly just a massive nuisance that is completely out of context as well rebels are supposed to be nation wide problem when there are massive spread out revolts, not when one province decides to conjure and army of dead out of nowhere. Let alone that these rebels, even when I win, put up such a hard fight, that my manpower pool never even gets the chance to recover. My current fleet permanently has to consist largelly out of cogs in order to transport a large part of my army around the world in order to deal with rebelions. While I certainly have the forcelimit and army to deal with these revolts, it is still extremelly annoying. I honestly shouldn't be asked to use harsh treatment on all my provinces because even a single percentage of chance has the potential of spawning a revolt of which my enemies would be jealous of. ![]() Problem is that the province shown here has like <5% revolt risk, because of small whoknowswhat-thingies. Not to forget that I have another 50+ stack waiting in Sicily with a good leader as well. ![]()
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